Nordenwatch is an old and fun scenario with lots of places to punt. This is the only scenario that I know of that you can punt someone to get them out of action for a few minutes without having to punt into a area that you can’t get into anyways.
Let’s start at my favorite punting area.
The Fort. This area has several punting areas that will put a player out of combat for a few seconds to a few minutes.
The Order Bridge is a few seconds out of combat. Punt to the center of the map and they can easily run back around to the bridge. Punt to the North (or water side) and they will have to run under the bridge and back around the hill via the fort to get back into combat or they will just run along the cliff and into your back line.. Both distances are about the same time. If you’re really lucky, you may be able to punt them pass the trail and into the water, here they have a nice long swim to Order camp.
On to the other side, (Destro path to the fort). Only one side is an area to take them out of combat for a while. While punting them in the direction of center of the map does help, it doesn’t take them out of combat very long. The edge between the fort wall and slope of the hill is the prime spot. A lot of destro healers seem to like healing from this area.. It does put them away from the front line fighting, but it also puts them into a punting area. If punted correctly, they will miss the lower path and will fly down to the beach. While they run back via the barracks, you can giggle knowing that they are getting sand in their boots.
Giving Shammy a ride to the beach
The Fort wall. This spot is great area for strategic reasons. Most players are linear so they will not see that healer or range dps shooting down on them. But it’s one of the best places to punt from. Any punts off the wall will put that player out of the area for a few minutes. One healer over can be the difference between winning or losing the fort.
Healer about to get a free ride over the edge.
I think the light house is a nice area to fight. It has a small path around the back of the light house and rocks to the sides for fight off of. This area does have some punting potential, most the punting is to the south, over the small cliff.. While there is a larger funnier cliff to punt off of, it’s harder to get destro over to that area.. If one does fly over, it’s a long swim to get back.
The barracks is fun area until you push to the destro war camp. It’s on a flat area, but there’s buildings to fight among, that’s IMO makes it fun. There no real punting areas to get players out of combat. There is the path from the fort that easy to punt ppl off of. And if get a unlucky punt around the barracks, you can put one of your enemies on top of a building.